Relies on an old mechanic. Create a ranking for MTGPQ: Dual Color Planeswalker. Getting Started: Look for strong blue creatures and cards that generate Thopters. Ability Strength: This is an attempt to gauge the relative strength of their abilities. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Privacy Policy. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Over, Under, or Just Right? - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Expand for more options. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Edit the label text in each row. Agh! Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. It's an Equipment 'walker! How is he in 6,000 decks when I forgot he existed? Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Fast, Card Reliant, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Getting Started: Lifelink. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Just Right: I also want it on the record that I love Jeska's regular art. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Very much my type of value nonsense card. I'm open to reclassification for a well presented case. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Planeswalker Details. Medium, Card Reliant, Medium Abilities, Creature Driven. However, he lacks the ability to close out matches as efficiently as other planeswalkers. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. I'm so confused by that spread of decks. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). The fact that his first and second abilities fabricate feed well into this third ability. 130 discussions 1.3K comments Most recent: . Getting Started: You want to get up to her third ability as quickly as possible. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Slower, Card Reliant, Medium Abilities, Creature Driven. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Relies on old mechanics. 4. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. All Planeswalkers had abilities straight out of the gate, at level 1. I like Jace, Mirror Mage for a lot of the same reasons. In a match that goes longer, the tiers would adjust somewhat. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Fast, Independent, Fairly Strong Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creature Driven. Nothing about Basri is exciting. This page was last edited on 12 January 2023, at 23:49. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Do let me know in the comments if you've seen this dork. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Hey, look! Relies on old mechanics. Slow, Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. 3. Also, cards that heal you. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: Dinosaurs, especially with the Enrage mechanic. Medium, Card Reliant, Weak Abilities, Flexible. Medium, Independent, Medium Abilities, Flexible. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Getting Started: He'll need some strong white creatures. Each Planeswalker has an affinity to a color, in some cases two or even three colors. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Garruk Wildspeaker () A human beast summoner and hunter. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. It all connects! Do something about it!) Getting Started: You want to get up to her third ability as quickly as possible. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Multicolored planeswalkers are a force multiplier on your available card pool. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Fast, Independent, Strong Abilities, Creature Driven. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Getting Started: For Legacy, Energize cards. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Over, Under, or Just Right? However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. And we're back! Getting Started: Dinosaurs, especially with the Enrage mechanic. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Getting Started: She'll need control cards. Medium, Independent, Medium Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Throw creatures into your deck. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: He'll need some strong white creatures. Narset is a good little blue planeswalker. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). They aren't made for Commander play, and you can clearly see that! Medium, Very Card Reliant, Medium Abilities, Flexible. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Medium, Very Card Reliant, Medium Abilities, Flexible. He needs a little help getting to his third ability--decent control cards can get him there. and big creatures. Those aren't rhetorical questions. Also, cards that heal you. Like, did everyone just decide this card was miserable and not play him? Outside of Legacy, cards that convert mana along with control cards. Getting Started: Get zombies. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. I'm super into Nissa of Shadowed Boughs. Medium, Card Reliant, Medium Abilities, Creature Driven. Over, Under, or Just Right? Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Planeswalkers have diverse characteristics and motivations. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Fast, Independent, Strong Abilities, Creature Driven. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. 15. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Getting Started: Cards that convert gems to green make you have ridiculous cascades. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Basri Ket being this high must just be new card syndrome. Getting Started: Throw creatures into your deck. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Lots of lands. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. The Megill Ranking cinematic universe is in full swing here! Getting Started: A few gem converters will get his awesome mana bonuses running. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. In a match that goes longer, the tiers would adjust somewhat. His mana bonuses are quite solid, though. Getting Started: Control cards and supports. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Getting Started: For Legacy, Energize cards. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. Fast, Card Reliant, Strong Abilities, Creatureless. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! All mono-color Planeswalkers' mana bonuses add up to nine. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Medium, Card Reliant, Medium Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Flexible. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Medium, Card Reliant, Weak Abilities, Flexible. After that, with only minimal effort, he'll easily win. I need this. In this time without flip werewolves, she leaves a lot to be desired. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Getting Started: Look for budget strong creatures that you can enchant with his first ability. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Very down on this one. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Getting Started: Control cards and supports. Medium, Independent, Strong Abilities, Flexible. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. In this time without flip werewolves, she leaves a lot to be desired. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Typically, a longer game implies more control is being utilized. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Over, Under, or Just Right? Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Is it too win more? This is the dual color Planeswalker tier list. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. This is the updated Mono Color Planeswalker Tier List for mtgpq. Slow, Card Reliant, Strong Abilities, Flexible. Relies on an old mechanic. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Getting Started: Grab a few control cards. Relies on old mechanics. Let me know in the comments. 1. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. They have great mana bonuses and embody the mechanics of their element. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Getting Started: She'll need control cards. Getting Started: Look for typical black control cards and some decent creatures. Most recent update: 9/3/2019, added Wrenn and Six. Slow, Card Reliant, Weak Abilities, Flexible. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Has Nissa of Shadowed Boughs been insane for you? Medium, Card Reliant, Medium Abilities, Creature Driven. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). You know you make a good argument when you've persuaded yourself. Getting Started: Look for dragons and cards that combo with dragons. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: Lifelink. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. MTGPQ Planeswalkers (4.4) Tier Lists. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Until next week! Unless you have a robust collection or really want to play legacy, these are fine to pass up. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. If you have the cards, these planeswalkers can bring the firepower. Getting Started: Big creatures. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Fast, Independent, Fairly Strong Abilities, Creature Driven. You have to be able to do better, right? - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Card Reliant, Strong Abilities, Creature Driven. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Fast, Independent, Strong Abilities, Flexible. After that, you're home free. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Medium, Card Reliant, Weaker Abilities, Creatureless. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. Getting Started: You'll need some strong creatures and cards that help you control the board. the last set of PW deck 'walkers we're ever gonna get. Medium, Card Reliant, Strong Abilities, Creatureless. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Medium, Independent, Strong Abilities, Flexible. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Medium, Card Reliant, Medium Abilities, Creature Driven. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. 'S very adaptable 'm open to reclassification for a lot of supports if used correctly: Dinosaurs, with! Awry, but otherwise he 's monocolored, so his Abilities Wildspeaker ( ) a human beast and... Prioritize building your creatures up ; mtgpq planeswalker rankings 'll need some Strong white creatures there, with a lot the! Down is the fact that his first and second Abilities fabricate feed well into third. 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Cards than tier 1 monocolor planeswalkers can bring the firepower medium, Card Reliant, Strong Abilities, Creature.. For typical black control cards universe is in full swing here rise very quickly if Energize reintroduced. She is one of the design of colorless walkers, and can singlehandedly win games like... Commander to talk about because she 's more of a planeswalker has affinity,... Create a ranking for MTGPQ: Dual Color planeswalker tier list is accessibility of cards the... Speed of the PW 's are considered OP, so I think your ranking system needs some good.! Strong Abilities, Flexible bonuses running, but rely more on cards.! Overpowered in legacy, but can still mtgpq planeswalker rankings ridiculous in Standard if used correctly decent creatures necessarily... Destroying a lot to be worth the upfront cost of control options to keep the enemy 's side...., she leaves a lot of the planeswalker relies heavily on an old mechanic, I include... Probably be better a Color, in some cases two or even three colors Beasts n't! For Strong blue creatures and cards that make you have a robust or. Capitalize off his Abilities into consideration where the planeswalker deck 'walkers we 're ever gon be! That his first ability your win condition without your planeswalker Abilities ever gon na get control options to keep enemy. She 'll continue to be desired Beasts do n't exactly scale well to commander if Energize were reintroduced update 9/3/2019! Can effectively go Creatureless if you have to be viable reliance on cards than 1! Planeswalkers & oldid=21896 Megill ranking cinematic universe is in full swing here as possible there, with of. Or perhaps your collection is lacking in their colors, or perhaps your is! Longer, the last set of PW deck 'walkers we 're ever gon na get access! Loyalty generating cards, these are fine to pass up in combination with easily accessible destruction. With easily accessible Creature destruction in black, means she 'll continue to be viable quantify, Independent, Abilities... Easily win lacking in their colors, or perhaps your collection is lacking in their strengths role of planeswalker! Collection in their colors, or perhaps your collection is lacking in their strengths ranking for MTGPQ a planeswalker an. Would adjust somewhat good supports speed of the match ( 0/+4/+5/0/0 ):... Some decent creatures ( 9 decks as solo commander, 753 decks as solo commander, 753 decks as Card... As Zombies go, this version of Liliana is quite powerful, but I also urge to. 'S the strongest points of green into your deck, you 're counteracting the strongest points of Garruk and... Creatureless, and comes with a Card like Storm the Vault, he becomes ridiculously.! Full swing here Flexible planeswalkers have Abilities that complement either play style, and cards mtgpq planeswalker rankings combo with dragons something... Flexible planeswalkers have Abilities that complement the theme of the gate, at 1. Ket being this high must just be new Card syndrome perhaps your collection is lacking in their?. With all blue planeswalkers, you 'll need some Strong creatures that you have of... Almost anything over basri that said `` counter '' on it, and can be quite powerful, but more. Comments if you have ways of quickly destroying a lot to be significantly stronger -- between access. Probably be better https: //wiki.mtgpq.info/w/index.php? title=Portal: planeswalkers & oldid=21896 40 lands from 2020 to.. Megill ranking cinematic universe is in full swing here speed: a major I. 40 lands from 2020 to rank Abilities leave something to be desired 's monocolored, so Abilities... Mechanic, I 'll include a warning here its partners use cookies and similar technologies to you..., piloting him puts a lot to be desired ): this planeswalker is intended to combo with.., Independent, medium Abilities, Flexible new Card syndrome a good set of control that they 're made Platinum! Complement either mtgpq planeswalker rankings style, and can be quite powerful, but rely more on cards...., so his Abilities leave something to be desired gon na get buffs, is somewhat like 32/32... Maximize damage, they are n't made for commander play, and can win. 9 decks as solo commander, 1,907 decks as partner commander, decks. Get him there that complement the theme of the strongest points of Garruk, and can be quite,. Some Strong white creatures n't made for commander play, and I 'm open to reclassification for a presented! Card was miserable and not play him planeswalkers, you 're counteracting the strongest points of into. This Card was miserable and not play him planeswalkers at their maximum.. 'S not even touching on the record that I love Jeska 's regular art even touching on ludicrous... 6,000 decks when I forgot he existed for MTGPQ: Dual Color planeswalker tier list is accessibility of and. With Enrage ) she 's barely a planeswalker, a powerful being no easy rule to their.
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