You can see the most recently updated guides on the browse guides page. If two levels behind the average champion level of the game, monster kills grant bonus experience. Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. Wouldn't it make sense to include Mana Cost for the Combos section? 200 Health20 Ability Haste30 Armor30 Magic ResistActive - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown). Ban this if you're going mid. Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. "She swore to dedicate her life to his destruction. 50% Base Mana Regen10% Heal and Shield Power. Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. We couldn't find any items for your search. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. We also offer a variety of resources and events to help enhance your experience. Create and share Champion Guides and Builds. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. Either of you can start a stun that leads into certain death. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. 60 Ability Power250 Health600 Mana20 Ability HasteDivine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. You may carry up to 2 Control Wards. Gain 10% Move Speed if you have at least 10 stacks.Obtained Glory stacks are preserved between this item and Dark Seal. Yep. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. This build demonstrates one of the few cases this game has to offer in which true damage is not the optimal damage type. 225 W Deer Valley Rd, Phoenix, Arizona, 85027, United States. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. This is obviously different to knowing the champions by their numbers. 40 Attack Damage40% Attack Speed40 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. : https://www.Zwag.ggFollow my stream! If you can get through laning phase with some good roams, you're fine. You can see the most recently updated guides on the browse guides page. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. But wait, now that you're at full conqueror, what do you do? Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. Champion kills grant an additional 25 gold. For some champions types, this is as important as damage is for others. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. 8 Ability Power10 Health50% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. During the evaluation, many of the "behind the scene" effects are automatically handled. Healing is not reduced on AoE attacks. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. ''There's only one way you'll get this armor from me'' - forgotten namesake. Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). Enemies at the center of the cone are Rooted instead (30s cooldown).Mythic Passive: Grants all other Legendary items 10 Ability Power. This guide has not yet been updated for the current season. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. You can also modify the defending enemy granting a shield or change resistance stats if an appropriate effect is available. This includes champion stats, ability ranges and standard damages dealt and received by both champions. Regardless of the benefits an overlay would bring, the tool will remain "disconnected" (for I believe apparent reasons and I believe probably one of the primary reasons why this tool is Riot approved in the first place). Mathematically correct is a meme. Cannot be cast for 15 seconds while in-combat with champions. With this build you want to jump in, delete someone, then e while backing off. For example, Zed's basic attacks deal empowered damage when the target drops below a certain HP threshold. 40 Attack Damage15% Attack Speed20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. yes, he takes more damage than resistance-building sett, but that's the point of the build. when I see a mathematically correct sett as an ADC main I think, yeah I can kill that if he tries to front line. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). Very very fun. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. I'm a Toplane main that plays about everything there is in toplane. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). Besides, the guy who emailed Ross this build did have high win rates playing this build. Do they automatically win the late game? ThisIsTakenLol 2 yr. ago. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Dun & Bradstreet, Inc. 2023. Your penetration levels are so absurdly high that you can face him quite easily while ahead. 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. Can be cast while moving.Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. Get the latest business insights from Dun & Bradstreet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. Please keep this in mind while reading. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. ayyo can i get a TLDR on the runes, skill order and build path? Mathematically Correct Pantheon Build s11. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. Mathematically correct Pantheon for the win! If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. Boarding Party's resistances decay over 3 seconds when an ally gets too close. Aatrox' Q). 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). The third and arguably the best pantheon skin i got. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. Nothing about survivability, sustain, team fighting, splitting or anything. Please verify that you are not a bot to cast your vote. You then have two options. 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. It has no effect on Airborne or Suppression. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. 800 Health10 Ability Haste200% Base Health RegenWarmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Eventually, you can find your own "special" use for it. Still, some effects (e.g. Only the initial placement of zone Abilities will trigger this effect. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4). You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. 13.1. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. Press question mark to learn the rest of the keyboard shortcuts. Mathematically, this build does give Panth the best possible damage in an average game, but it shouldn't be the only thing you have to build on him. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. More codes become available for you to include depending on your items and runes selection. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). Join the leading League of Legends community. Please read the rules before posting! Please verify that you are not a bot to cast your vote. Conqueror stacking) will also require an additional touch. You could also use it to validate your ideas about specific builds (AD or AP Ezreal?) Contrary to expectation, Rammus is not that bad of a matchup. For each Cursed enemy, gain 7 Magic Resist. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. Did this guide help you? 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). I have tried the build, and all i can say is this. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. Business Info . Start with empowered W. You'll have three passive stacks at the end. Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). The equation that could be used would be: a(b) + c = compatibility. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. The tool has detailed descriptions for each code. Ask questions, find answers, and spark discussions! Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. This is an awful top matchup. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Trades in lane should be quick and use your PTA proc to the fullest. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. Patch 13.1. Phone Number. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). There u are. The tool does not have, at any point, an interaction with a live game nor the League client. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. Your Attacks instantly kill revealed traps and do triple damage to Wards. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. I think people are too focused on getting to full conqueror without asking what you can do once you have it. Even if they have some armor remaining, you'd rather get more AD and special effects. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. Articles Info Discord. I've been playing almost mathematically correct Sett and had good success. 4% pen isn't even one fifth of other %pen items. Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. : https://www.twitch.tv/ZwagFollow my twitter! Killing a minion grants the same kill gold to the nearest allied champion. I think you're all generally smart enough to see what has been laid out here and apply it. I posted my build and the duskblade helps with survivability and scales abit too. 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.Maximum missile damage dealt when enemy Health is below 30%.Cloudburst's dash cannot pass through terrain. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. Resurrecting the person you obliterated is unpleasant. Just because it's mathematically correct, doesn't mean it's the best. Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. 350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Cookie Notice Most are scared to try. So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time.
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