Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. Exploration isnt really made any better by finding weapons. Even one handed clubs are only a little different and have the same spin attack. OUR light. Some of the shrines that are okay do build on an idea but are still too simple. Its arrows killed me easily. Some of these are obvious, while others are harder to recognize. And thats it. I know its not fair to want MORE content, because Breath of the Wild is already brimming with stuff to do. If theres something to climb then you can get up there to better land your shots or do powerful slam attacks. A simple way to do this would be that raw ingredients dont heal Link. Even with the divine beasts apparently stirring up trouble, no one seems worried. This will bring up a new menu in which you have a text box and the "Claim" button. Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. Stories in a way unique to video games and more like situations you may get yourself into in real life. Seriously, well done. I didnt get to enjoy boss fights. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. There are a lot of cool things to see if you get lost. This could be Links permanent, weak weapon that you could upgrade by questing for lost shards throughout the world. And there are a lot of hills and highland all over the world. Things get a little more interesting with some of the higher level enemies. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. What I am about to show you is the boss of the Zora domain. YOU MUST BE LOCKED ON.. And I kept saying that to myself Thats it? He doesnt try to do anything. Its repeating that again. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. Tougher fights. Blow up explosive barrels. Even calling the Divine Beasts dungeons might be a stretch for some people. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. If youve played the game and wonder why you sometimes take a massive hit of damage, this is why. If youre too far hell do the horizontal lance swipe. Jump on the roof. Enemies. Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. Or it could be how many regions youve visited. This one has heavy balls on ropes. There are 900 of these seeds to find in the game, and each of them are tied to exploration or a very light puzzle. Probably. And thats it. Tap it for a dodge. Youre taught early on to survey the land for shrines and, by extension, anything else that catches your interest. Nothing proves this more than the molduga fights. Then I started to experiment. I have no clue if there was some challenge I skipped over accidentally but I dont think that matters. But I look forward to being proven wrong. And I love the music that plays as theyre charging up their blast. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. And that continues with the controls. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. Over and over. To be clear Im not talking about the Bloodborne version of Ganon that you fight in the castle. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. Which funnily enough is the same number of regular enemies youll be fighting. They are very frequently used inside actor pack archives, where they define most of an Actor's characteristics.. Naming conventions for arrays. The Gerudo quest is similar. This is such a missed opportunity that its MINDBLOWING to me that Nintendo did not think of a way to develop this potential. Overhealing in the game with hearty food is just ridiculous. And the possibilities here keep going far beyond my own creativity. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. Really. Honestly thats the biggest thing I hope is different in hard mode. What is the Hylian language in Breath of the Wild? For the whole game. It was designed by Artsy Omni and is derived from the text used in Breath of the Wild. Then you have to guide a Goron through something sort of like a stealth section in order to board the divine beast. They love to chat with Link, known to them as "Mr. Hero." This article details 10 of the korok's funniest quotes, including some awesome . Well be splitting them up shortly. Freedom is found in messing around with the mechanics. I totally see why you played this way, but I think it makes the game worse. So there are a handful of instances that its different. I never came close to running out. It starts to glow and spikes to 60 damage. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. And its the same if I go all the way up to 84 armor. Thats how vapid a lot of this content is. It just automatically plays this introduction sequence and gives you control of Link. Ive said it a few times now: that I loved this part of the game. It was the only renewable weapon I had, so therefore it only made sense to use it up on stuff like this since it would grow back again afterward. Those are the main features. Sounds like I enjoyed them a bit more than you, but I tend to agree with your proportions (aka 15 stellar, 15 good, most of the rest merely fine). Soon after this you unlock four apps for the phone that you can use for the rest of the game. All of them. Plus the game should still have a healing system. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. And still 3 and a half with 84 armor. A quest that I got a long time later and watched as it instantly auto-completed in my quest log. It just isnt. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. 5 were just okayabout average. If youre going to play it each time blood moon happens, why not have a shorter version, or different ones, so that Im not stabbing the skip button? I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. It simply does a check for the area around Link to see if theres any sources of active damage. This guardian laser for example inflicts 14 and a half hearts on a naked Link. These arent terribly interesting on their ownin fact theyre more like a puzzle involving bombs and pretending the sand is lava than a proper fight. It should function just like it does in Nioh. Its up to you if you want to investigate, and the fact that its so simple to get around with all the gliding and climbing made it really easy for me to get lost. However, in the presence of guardian enemies, it gains a damage buff. Its 15 hearts worth of damage. Most of the memories are somewhat charming scenes of Link and Zelda that dont go anywhere. So you sort of do a half strafe up the jagged edges of the land, jumping whenever the game lets you, and making a little bit of progress each time. Then black. And equipment that is much more fancy and durable than what you started with. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. I dont think the magical rods really count. Weapon durability is fairly straightforward and easy to understand, but lets review it with some numbers before we get into it. Theres no way to renew your weapons after theyre damaged. There are 120 shrines in Breath of the Wild. Theyre incredible to look atwith a spectacle both from the outside and the inside when you board them and run around their insides like a more organic version of a dungeon. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. The first is that you just find it. Say Anything. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. If you go there first, right after getting the glider, there are enough monsters in the levels around the lynel that drop good enough weapons for you to comfortably kill it early on. The difference is that they have climbing walls with a set path to follow. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. Whereas I hated them. Why are the divine beasts only now starting to make a mess of their respective areas? The biggest issue is that too many of these are overly simple. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. Its not a bad way to play and the option is welcome. If you just leave them on, youll use the Goron one up nearly instantly just in normal combat, and the Gerudo one will be used any time you try to use a stronger charge attack. Ganons weapon is also on fire by the way so I feel thats a fair comparison. Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. This system isnt encouraging much at all. But even if you like all of thatand I dont think youre wrong to because these are decisions right? The shrines that are left are ones that you directly find in the wild. That theyre flexible and therefore fun. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. This one gives the enormous undertaking of jumping on a raft in moving water. Its too easy to intentionally break it with food. And I went out of my way to test it on my second, three-hearts-only playthrough. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. Whats the word Im looking for here? It wasnt that I couldnt dodge him for long enough or anything like that. Kill Ganon. Stealth is also fairly simple but it can be enjoyable, especially if you attack encampments from the skies. By that I mean, Nintendo could have made a set list of shrines from 5 to 120, and dynamically changed which shrine you load into depending on how many youve done before that. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. Breath of the Wild lets you climb anything. Each weapon has a damage number attached to it, and each number stands for one quarter heart of damage. But theres not enough Zelda to justify it. And with that said we can move onto some discussion on the story and the main quest. Without exception. This font is not endorsed by Nintendo or anybody else. Or you can just shoot his eyes to stagger him and cheese the fight. And so many of them are good that I ended up hoarding them all and rotating between my Master Sword and two free spots for some the of the average Dragonbone equipment I could scavenge from higher enemies in each fight. Just three. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. You climb towers to reveal the map in each regionof which there are fifteen. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. In the immortal words of Shania Twain, this dont impress-a me much. And I agree with it a LOT. With these permanent weapons you could also add a new collectible in the world to find and acquiresome resource that allows you to increase the power of these weapons as the game goes on, just not in a way that breaks the game like armor does. What do you think should be the core idea behind something like that? This mod fixes that! Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. Hes been asleep in this chamber for a hundred years and has lost his memory. This shrine has a fair amount to do with using stasis to launch objects, but this is the same puzzle the tutorial used to TEACH you this mechanic. But no, you just keep fighting the Mordor Rejects and lizards. Seen here, they have a warning animation that has them twirl the spear once before they stab. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. These are the lynels I mentioned earlier. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. Thats all there is? after each shrine like this that I finished. Note of the author. With your hands and feet. Very little of this game was spoiled for me before I started playing. Which is something else thats a shame because I like how they look and move. And it's not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. And fragile doesnt refer to weapon durability, although now that Ive written it, it would have been way funnier if it had. The other three werent as extreme as this but they were still so easy that I didnt even know what their mechanics were until I fought them again on my second playthrough with three hearts. The game trains you to be on the look out for any potential place one of these guys might be hidingon top of a temple, or hiding under a suspiciously placed rock. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. Script dialogue: if your characters are just talking you're doing it wrong. Something like a big armored knight would have worked as well. And this is also something that goes two ways. If you follow me on Twitter then you might be surprised that the video is opening with that line, because Ive spent most of my tweets bemoaning how many reviewers overlooked the games flaws. The four on the left are the tutorial shrines on the Great Plateau. It's fairly simple and uses just this one script and an additional serialized class in an array to prove the data for each line of dialogue. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. Zora has that gauntlet in the rain, followed by getting lightning arrows from a lynel after climbing some waterfallswhich is skippable but still something youre meant to do. Scarface Script (1983) Dialogue. Whereas with bossesif the game scaled up these fights in response to some sort of trigger Say, if you ever pick up a weapon that has more than 40 attack power then the fights become stronger. Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. Diehard fans who think Dark Souls 1 is the best in the series would say yes, you do. Compare this to the larger quest in Hyrule after this youre looking to complete the four dungeons on the map. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. The whole game, this event is hyped up as a disaster. ! Go back and play it now, and youll realize a lot of that is nostalgia. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. Notice when your mind has wandered. The first change I noticed were the black bokoblins. Share and download Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales) for free. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. And ingredients are everywhere. But sometimes, for no reason I can determine, it just doesnt work. Something thats a bit more hefty. Video Game Dunkey has a great video that showcases how fun this can be. It is a great modern replacement for . The silver bokoblin is now doing 1 quarter of a heart per hit. This is exactly what happens. Whereas, if you do the beasts first, there are no other bosses here and Ganon gets a huge nerf down to 50% health instead. As were some of the mini-games like the Goron Climbing challenge, and the sand seal racing in the desert. And over. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. This is also useful when its raining. Energy weapons that the guardians use. Then later on its shown that Link didnt even fight Ganon. Some areas already do this with unique wildlife. That theres THIS much to explore in this game. If I go at the silver bokoblin with 36 defense then it should stand to reason that the armor should cancel out the entire Royal Sword and all that should be left is the silver bokoblins base 6 hearts of damage right? The way its introduced is by spawning ice under a gate to lift it up from the water below. The right analogue stick should switch targets instead of being some weird rotational control that can mess up what direction you think Link is going to dodge in. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. Ganon tricked everyone, killed Link, and Zelda was left to contain him. Its that I was literally incapable of killing this monster without better gear. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. But it doesnt always mean that. It had fewer chances to impress me. Now go." Princess Zelda. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. It would be good if they could call them something else instead. The way damage is handled is that higher level enemies have an added damage bonus to each attack. I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. BLUESTAR is looking up at the sky, in silence. Then you have to use the current and a bomb to open your way. Turn the game on, and once you're in, click the star icon on the left side of the screen. Now theres so much time being wasted deciding if a fight is worth your special collection of high power weapons. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. Do bees count? I wish you could press a button to turn them on/off quickly. And I dont know if thats fair of me or not. Everything scales as you gain power and experience, EXCEPT for the dungeons. But thats just my advice for new players. This is what happened. The interior has to match the exterior in some way. Expect the one I was looking for.And no, I am not kidding.My main channel is https://www.youtube.com/user/Juicce/videosI stream at http://www.twitch.tv/juicc. There were so many possibilities for the game building on what it had just done. Thats likely a reason why many of them followed a similarly gated design. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. AAMP files are used in Breath of the Wild to store parameters that define the game's behaviour.
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