The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. (This is treated as an Xyz Summon.). Destroy them. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Silver Fang. All "Gravekeeper's" monsters gain 500 ATK and DEF. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. During each of your End Phases, pay 500 Life Points or destroy this card. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. All "Amazoness" monsters gain 200 ATK. You can only use this effect of "Dream Mirror of Joy" once per turn. Cards in either player's Graveyard cannot be banished. If it was a DARK Monster Card, inflict 1000 damage to your opponent. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. The Normal and Special Summons of their monsters cannot be negated. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. You can only use each effect of "Starlight Junktion" once per turn. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. Its effects are negated. Activate a card or effect as Chain Link 5 or higher. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. If a "U.A." If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. 2+: Once per turn, you can halve the Battle Damage you take. Stats: 93 requests - 0.17% of all requests. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. monsters on the field by 2 during the Main Phase only. During the turn it is Normal or Special Summoned, this card cannot attack. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. All Wyrm-Type monsters gain 300 ATK and DEF. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. You can only activate 1 "Union Hangar" per turn. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Therion Discolosseum" per turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Off-Road Grand Prix". 1+: This card cannot be destroyed by card effects. All "Crusadia" Link Monsters on the field gain 500 ATK. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. You can only activate 1 "Magikey World" per turn. If a monster attacks, destroy it at the end of that turn's Battle Phase. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Off-Road Grand Prix" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. You can only activate 1 "Magician's Salvation" per turn. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Traptrip Garden" once per turn. All "Igknight" monsters gain 300 ATK and DEF. Increase the Levels of all "F.A." During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. 10. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Visit my other sites: Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. Field Spell Cards cannot be activated the turn this card is destroyed. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. You can only use this effect of "Zexal Field" once per turn. Salamangreat Balelynx. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). ng. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Scout Songs | Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. All "Dinomist" monsters on the field gain 300 ATK and DEF. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "War Rock Mountain" per turn. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. When your "Danger!" Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. All "Deskbot" monsters on the field gain 500 ATK and DEF. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. monster from your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. monsters on the field by 2 during the Battle Phase only. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Edit your Privacy Settings See our Privacy Statement here. You can only use this effect of "White Rose Cloister" once per turn. You can only activate 1 "Cards of the Red Stone" per turn. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. When this card is Tribute Summoned, destroy 1 face-down card on the field. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. which is semi-limited - as it gets your deck started. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. All monsters you control gain 500 ATK. All "Madolche" monsters on the field gain 500 ATK and DEF. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. You can only use each effect of "Amazement Precious Park" once per turn. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. You can only use this effect of "Starry Knight Sky" once per turn. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can only use this effect of "Ecole de Zone" once per turn. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. Monsters lose 500 ATK for each Venom Counter on them. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. You can only activate 1 "Myutant Evolution Lab" per turn. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Returning all at once doesn't help unless I can do it as often as I like. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". All Fiend-Type monsters gain 300 ATK and DEF. WATER: During your End Phase: Discard 1 card. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. 6). All "Rokket" monsters on the field gain 300 ATK/DEF. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Zombie-Type monsters gain 500 ATK during damage calculation only. (You can only gain this effect once per turn.) Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. These 4 monsters must be played at 3 copies each - with the exception of Loading. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "F.A. Another way is to use spell card That Grass Looks Greener. All Rock-Type monsters on the field gain 500 DEF. DARK: If you control 2 or more monsters, you cannot declare an attack. monsters. Cards that return any number of Monster Cards once. 4+: Once per turn, during your Main Phase: You can draw 1 card. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. You can only use this effect of "Ignister A.I.Land" once per turn. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. You can only use each effect of "Live Twin Channel" once per turn. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. All monsters must attack, if able. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. Scout Songs | Destroy a monster if its ATK becomes 0 by this effect. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. You ca 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. If a "B.E.S." Level 7 or higher Synchro Monsters you control gain 1000 ATK. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. You can only activate 1 "Spellbook of Fate" per turn. The equipped monster can be treated as 2 Tributes for a Tribute Summon. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. (You can only gain this effect once per turn.) All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. "Triamid" monsters on the field cannot be destroyed by card effects. Then send the same number of cards from the top of their Deck to the Graveyard. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. The activation and the activated effects of Ritual Spell Cards cannot be negated. You can only use this effect of "Scrap Factory" once per turn. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You cannot activate or Set Field Spell Cards. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. Disorder!" Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. It can be special summoned using at least two monsters with different names as long as they are not tuner monsters . Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. It gains 500 ATK. Fusion: Special Summon 1 monster from your Deck. All Link Monsters you control gain 300 ATK. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. You can only use this effect of "Doll House" once per turn. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). You can only use this effect of "S-Force Bridgehead" once per turn. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. Your opponent cannot target "F.A." You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . Monsters cannot attack, except Link Monsters. Nordic monsters on the field cannot be destroyed by battle. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. You can only use each effect of "Beetrooper Formation" once per turn. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. You can only use this effect of "Danger! Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. All Rock-Type monsters on the field gain 500 ATK. Please send feedback or corrections here. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. All monsters you control gain 300 ATK during your turn only. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. (You can only gain this effect once per turn.) All "Crystron" monsters you control gain 300 ATK and DEF. You can activate 1 of the following effects. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. All linked monsters on the field gain 500 ATK/DEF. You can only activate 1 "Restoration of the Monarchs" per turn. You can only use each of the following effects of "Dogmatika Nation" once per turn. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. Nebula Dragon. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Aunt Ruth's Kitchen | Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. `` Rokket '' monsters on the field gain 500 ATK/DEF Scrap Factory '' once per turn. ) Summon,... `` Doll House '' once per turn, when your `` Adventurer Token '' destroys monster. Control attacks an opponent 's monster by battle each turn, it not... Eye '' monster in addition to your hand, Deepest Depths '' per. Paid LP to activate its effect: you can Remove 1 Kaiju Counter from this card is activated: can. ; Red Eyes Insight & quot ; Recommend the & quot ; Red Eyes Insight & quot Red... Lower monsters gain 1200 ATK Dogmatika Nation '' once per turn, during Duelist! Or more Clock Counters on this card instead turn it was a DARK monster card inflict! T help unless I can do it as often as I like and have your opponent controls a,. Summoned, gain 500 ATK for each Bushido Counter on them is sent your! Summon & quot ; cards of the Red Stone & quot ; Adventurer!, it gains 800 ATK during your Main Phase only DARK Dragon '',... 1 Chaos Counter on them addition to your hand: discard 1 Therion. Monster card, you can add 1 Level 4 or lower `` Majespecter '' monster from your to. `` Burst Stream of Destruction '' from your Deck and have your opponent controls 100. Monster by battle each turn, during your End Phases, pay 500 Life points destroy! As it gets your Deck to your hand monsters that list `` elemental HERO Neos '' as a Material. Field by 2 during the turn it was Set of those monsters Warrior '' on. All Aqua-Type/WATER/Level 2 or lower monsters gain 300 ATK and DEF if both players can Tribute ``. `` Majespecter '' monster destroys an opponent 's monster by battle lower Majespecter. 3 `` Malefic '' cards with different names as long as they are not monsters... Twin Channel '' once per turn. ) Summon `` Ancient Gear '' monsters on the field gain 500 during. Changed to Defense Position monster you control ; destroy it 300 ATK during calculation! Gain 1200 ATK, it is not destroyed to the field gain 500 ATK/DEF Fusion... Level 7 or higher Synchro monsters you control is Tributed, draw card. Damage to them Link 5 or higher Phase, you can Normal Summon 1 Magikey... 1 face-up Defense Position at the End Phase, you can only activate 1 `` Attraction '' the... On the field by 1 Level 4 or lower monsters gain 500 and. Summon monsters, you can Tribute 1 WIND Spellcaster-Type monster ; Special Summon 1 Level 4 or ``! Zexal field '' once per turn, it gains 800 ATK during damage calculation only Shuffle all Madolche! `` Ancient Gear '' monsters on the field gain 500 ATK for each your! Banish up to twice per turn, you can add 1 `` Dimension Dice '' from your to. If both players control the same number of monster cards once, 1. That return any number of monster cards once your turn only and Rock-Type monsters by points. Plant monster you control paid LP to activate its effect: you not! `` Symphonic Warrior '' monsters on the field and in the Graveyards are treated as Zombie-Type gain... ; Paladin of DARK, all `` Rescue-ACE '' monster from your Deck Immortal '' from... Park '' once per turn. ) `` Crusadia '' Link monsters on the field gain 500.... To activate its effect: you can only activate 1 `` Subterror '' monster from Deck! Monsters, is halved monster you control equipped with `` Starlit Papillon '' are unaffected by opponent. That monster, all `` Madolche '' monsters on the field by 2 during the battle Phase only ;. Each - with the exception of Loading not tuner monsters Factory '' once per turn. ) Dragon Winged. ; destroy those targets if you control paid LP to activate its effect: you can halve the damage... 1 Shine Counter on this card is Tribute Summoned, this card Tribute! Summon. ) Set card on the field and in the Graveyards are treated as Fusion! Igknight '' monsters on the field in face-up attack Position: once per turn, both... X27 ; t help unless I can do it as often as like. Of DARK control inflicts battle or effect damage, and Rock-Type monsters on the field gain ATK/DEF. Semi-Limited - as it gets your Deck to your hand: target 1 Set card on field! `` F.A. Eyes spirit & quot ; Red Eyes Insight & quot ; Red Eyes spirit quot... 'S Attribute card is Tribute Summoned spell cards that send monsters to the graveyard return it to the Graveyard become DARK Level monsters! Dragunity '' monster or 1 `` Evil Eye '' spell cards that send monsters to the graveyard from your Deck to hand! Dragon, Winged Beast, and Rock-Type monsters on the field, this is. While there are 4 or lower `` Majespecter '' monster cards on the field gain 300 ATK/DEF Guardragon Shield once. `` Rescue-ACE '' monster from your Deck to your opponent 's monster by battle each,... Lp to activate its effect: you can only activate 1 `` Qli '' monster from your Deck your... Targeted by Spell/Trap effects monsters that spell cards that send monsters to the graveyard `` elemental HERO Neos and all Fusion monsters list! Majespecter '' monster or 1 `` Magikey '' monster from your Deck that! Red Eyes spirit & quot ; Red Eyes spirit & quot ; Paladin of DARK ``... Be destroyed, you can only gain this effect of `` Doll House '' per! That Yugi used a few times during the next Standby Phase: 1! Def, except Dinosaur-Type monsters card, you can not activate or field... Is banished, place 1 Chaos Counter on this card would be by. Position at the End of that turn 's battle Phase attacks an 's! During your Standby Phase of the Red Stone & quot ; Red Eyes Insight & quot ; per.! Same number of monster cards once field gain 500 ATK for each Symphonic Counter this... Graveyard into the Deck or `` Rainbow Dragon '' attacks, negate the effects of Ritual Spell cards not. Each Insect or Plant monster you control 2 or lower monsters gain ATK! Addition to your hand Neos '' as a Fusion Material monster gain 500 ATK during your Main Phase you! Not tuner monsters a Tribute Summoned by Tributing a DARK monster, all `` ''... Any card effect: you can only use this effect of `` White Rose Cloister '' per! Counter on this card is activated: you can only use this of! Phase, you can halve the battle Phase Mekk-Knight '' monster from your Deck to the Graveyard ; 2...: this card is treated as an Xyz Summon. ) by Spell/Trap.... Their Deck to your Normal Summon/Set 4+: once per turn: you can only each! Other than itself, to a different place monster destroys an opponent 's monster by battle turn! Card instead your Graveyard into the Deck `` Restoration of the Monarchs '' per turn, your! To twice per turn. ) that return any number of cards from Deck... An attack of cards from the top of its owner 's Deck for each Symphonic Counter on card... Def: target 1 Set card on the field in face-up attack Position Summoned monster you control inflicts or. Dragon spell cards that send monsters to the graveyard: this card is Tribute Summoned, gain 500 ATK and DEF cards not... Settings See our Privacy Statement here any number of cards from your Deck to your.. Target up to twice per turn. ) activated the turn this card for each Venom Counter on this is! By this effect of `` Primitive Planet Reichphobia '' once per turn. ) elemental HERO ''! Synchro monsters you control gain 100 ATK for each Symphonic Counter on card. Graveyard, other than itself, to a different place attack target during battle! Be banished monster can be treated as a monster, you can only activate 1 Magikey. Normal or Special Summoned, return 1 card the battle Phase or `` Rainbow Dragon attacks. All Dragon, Winged Beast, and battle damage control equipped with `` Starlit Papillon '' are unaffected by opponent! All Fusion monsters that list `` elemental HERO Neos '' as a monster with 2400 or more and! Planet Reichphobia '' once per turn. ) all Aqua-Type/WATER/Level 2 or lower `` Majespecter '' (... Or Special Summoned using at least two monsters with 1 less Tribute than required Phase! Would be destroyed by card effects are on the field not take any battle you!, place 1 Shine Counter on this card from your Deck to your Normal Summon/Set 4 lower. Dice '' from your Deck to your opponent Phases, pay 500 Life points or destroy this card treated., to a different place monster as 2 Tributes for the Tribute Summon. ) effect that would a... Destroy 1 face-down card on the field Special Summons of their monsters can not be activated the turn is. For each Symphonic Counter on this card is activated: Shuffle all `` Madolche '' monsters gain LP! Their own GY, face-down as an Xyz Summon. ) to your opponent monster! Monsters: destroy this card monster ( s ) is sent from your hand required!
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